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Graphic Environment: Difference between revisions
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where XX:XX:XX is the walltime required for your visualisation job. | where XX:XX:XX is the walltime required for your visualisation job. | ||
On the visualisation node you can then execute 64Bit GL applications with the VirtualGL wrapper command | On the visualisation node you can then execute 64Bit GL applications with the VirtualGL wrapper command |
Revision as of 13:35, 30 June 2010
For graphical pre- and post-processing purposes there is 1 visualisation nodes installed in the Nehalem cluster. The node is equipped with a nVIDIA Quadro 5800 FX and has 8 GB memory. Access to the nodes is possible by using the node feature vis.
user@cl3fr1>qsub -I -lnodes=1:vis
To use the graphic hardware for remote rendering there are currently two ways tested. The first is via TurboVNC the second one is directly via VirtualGL.
VNC Setup
If you want to use the Nehalem Graphic Hardware e.g. for graphical pre- and post-processing, on way to do it is via a vnc-connection. For that purpose you have to download/install a VNC viewer to/on your local machine.
E.g. TurboVNC comes as a pre-compiled package which can be downloaded from http://www.virtualgl.org/Downloads/TurboVNC. For Fedora 13 the package tigervnc is available via yum installer.
Other VNC viewers can also be used but we recommend the usage of TurboVNC, an accelerated version of TightVNC designed for video and 3D applications, since we run the TurboVNC server on the visualisation nodes and the combination of the two components will give the best performance for GL applications.
Preparation of Nehalem Cluster
Before using vnc for the first time you have to log on to the Nehalem frontend and run
vncpasswd
which creates you a .vnc directory in your home containing a passwd file.
Starting the TurboVNC server
To start a TurboVNC server you simply have to login to the cluster frontend cl3fr1.hww.de via ssh.
user@client>ssh cl3fr1.hww.de
Then load the VirtualGL module to setup the TurboVNC environment and start the TurboVNC server.
user@cl3fr1>module load tools/VirtualGL user@cl3fr1>vis_via_vnc.sh XX:XX:XX
Where XX:XX:XX is the required walltime for your visualisation job.
The vis_via_vnc.sh script returns the name of the node reserved for you, a display number and the IP-address.
VNC viewer with -via option
If you got a VNC viewer which supports the via option like TurboVNC or TigerVNC you can simply call the viewer like stated below
user@client>vncviewer -via cl3fr1.hww.de <node name>:<Display#>
VNC viewer without -via option
If you got a VNC viewer without support of the vis option, like JavaVNC or TightVNC for Windows, you have to setup a ssh tunnel via the frontend first and then launch the VNC viewer with a connection to localhost
user@client>ssh -N -L10000:<IP-address of vis-node>:5901 & user@client>vncviewer localhost:10000
Enter the vnc password you set on the frontend and you should get a Gnome session running in your VNC viewer.
GL applications within the VNC session
To execute 64Bit GL Applications within this session you have to open a shell and again load the VirtualGL module to set the VirtualGL environment and then start the application with the VirtualGL wrapper command
vglrun <Application command>
Ending the vnc session
If the vnc session isn't needed any more and the requested walltime isn't expired already you should kill your queue job with
user@cl3fr1>qdel <jour_job_id>
VirtualGL Setup (WITHOUT turbovnc)
To use VirtualGL you have to install it on your local client. It is available in the form of pre-compiled packages at http://www.virtualgl.org/Downloads/VirtualGL.
Linux
After the installation of VirtualGL you can connect to cl3fr1.hww.de via the vglconnect command
user@client>vglconnect -s cl3fr1.hww.de
Then call the prepare the visualisation queue job and connect to the reserved visualisation node via the vglconnect command
user@cl3fr1>module load tools/VirtualGL user@cl3fr1>vis_via_vgl.sh XX:XX:XX user@cl3fr1>vglconnect -s n150701
where XX:XX:XX is the walltime required for your visualisation job.
On the visualisation node you can then execute 64Bit GL applications with the VirtualGL wrapper command
user@vis-node>module load tools/VirtualGL user@vis-node>vglrun <Application command>