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  • 15:02, 22 November 2024Extending the software stack on Hunter with Spack (hist | edit) ‎[3,138 bytes]Hpcjgrac (talk | contribs) (Created page with "'''''This page is work in progress!!!''''' '''''In its current form, this page is meant for HLRS staff. Expect thing to change and break at any time.''''' == Introduction == Most of the software stack on Hunter is build on top of Spack. Once released, a software stack is immutable. Also, during development of a new software stack, working directly on the files and directories is strongly discouraged. The normal workflow is to use Spack's capabilities to "chain" a priv...")
  • 15:52, 15 November 2024HLRS Software Stacks (hist | edit) ‎[948 bytes]Hpcerdei (talk | contribs) (Created page with "== HLRS Software Stacks == A new software stack on Hawk is available. <!--- INSERT_START ---> {| class="wikitable" cellspacing="0" border="1" |+ Compiler and mpi versions overview |- ! style="background: #e0e0e0;" | Stack ! style="background: #e0e0e0;" width="80pt" | gcc ! style="background: #e0e0e0;" width="80pt" | intel ! style="background: #e0e0e0;" width="80pt" | aocc ! style="background: #e0e0e0;" width="80pt" | mpt ! style="background: #e0e0e0;" width="80pt" | open...")
  • 15:30, 15 November 2024Software Stacks (hist | edit) ‎[751 bytes]Hpcerdei (talk | contribs) (Created page with "== HLRS Software Stack == A new software stack on Hawk is available. <!--- INSERT_START ---> {| class="wikitable" cellspacing="0" border="1" |+ Tools and Software installation overview -- always refer to/change [https://kb.hlrs.de/staff/index.php/Tools_Overview Tools_Overview] |- ! style="background: #e0e0e0;" | Tool ! style="background: #e0e0e0;" | Developer/License ! style="background: #e0e0e0;" | HLRS-Wiki ! style="background: #e0e0e0;" width="80pt" | Vulcan <BR> (NEC...")
  • 07:36, 9 October 2024Hunter Porting Tutorial (hist | edit) ‎[13,914 bytes]Hpcpsaum (talk | contribs) (Created page with "= How to start with porting a code for Hunter = Although Hunter is not available yet, you can begin porting your code using Hawk. Here’s how to get started. Hunter will be equipped with AMD Mi300A GPUs, which are sometimes referred to as APUs (Accelerated Processing Units). Mi300A are of a new type of GPU with unified shared memory : the GPUs and the CPUs share the same HBM main memory, thus removing one of the biggest chore/issue of GPUs : the need to copy data to GP...")